State Objects#
Modeling dynamic systems through state objects provides a unifying abstraction: every system, regardless of its complexity, evolves through changes in its state.
By encapsulating state variables in dedicated objects, we gain:
Clarity - separating system variables from equations and algorithms.
Consistency - a common interface for kinematics, sensors, filters, and environments.
Flexibility - seamless extension to new models and operations without rewriting the core logic.
This approach turns the state into a first-class entity, making simulation and algorithm development both intuitive and scalable.
In c4dynamics
, state objects stand at the core of the framework, serving as the foundation upon which all models, algorithms, and simulations are built.
State Data-Structure#
C4dynamics offers versatile data-structures for managing state variables.
Users from a range of disciplines, particularly those involving mathematical modeling, simulations, and dynamic systems, can define a state with any desired variables, for example:
Control Systems
Pendulum
\(X = [\theta, \omega]^T\)
Angle, angular velocity.
s = c4d.state(theta = 10 * c4d.d2r, omega = 0)
Navigation
Strapdown navigation system
\(X = [x, y, z, v_x, v_y, v_z, q_0, q_1, q_2, q_3, b_{ax}, b_{ay}, b_{az}]^T\)
Position, velocity, quaternions, biases.
s = c4d.state(x = 0, y = 0, z = 0, vx = 0, vy = 0, vz = 0, q0 = 0, q1 = 0, q2 = 0, q3 = 0, bax = 0, bay = 0, baz = 0)
Computer Vision
Objects tracker
\(X = [x, y, w, h]^T\)
Center pixel, bounding box size.
s = c4d.state(x = 960, y = 540, w = 20, h = 10)
Aerospace
Aircraft
\(X = [x, y, z, v_x, v_y, v_z, \varphi, \theta, \psi, p, q, r]^T\)
Position, velocity, angles, angular velocities.
s = c4d.state(x = 0, y = 0, z = 0, vx = 0, vy = 0, vz = 0, phi = 0, theta = 0, psi = 0, p = 0, q = 0, r = 0)
Autonomous Systems
Self-driving car
\(X = [x, y, z, \theta, \omega]^T\)
Position and velocity, heading and angular velocity.
s = c4d.state(x = 0, y = 0, v = 0, theta = 0, omega = 0)
Robotics
Robot arm
\(X = [\theta_1, \theta_2, \omega_1, \omega_2]^T\)
Joint angles, angular velocities.
s = c4d.state(theta1 = 0, theta2 = 0, omega1 = 0, omega2 = 0)
And many others.
These data-structures encapsulate the variables into a state vector \(X\) (a numpy array), allows for seamless execution of vector operations on the state, enabling efficient and intuitive manipulations of the state data.
Operations#
Operations on state vectors are categorized into two main types: mathematical operations and data management operations.
The mathematical operations involve direct manipulation of the state vectors using mathematical methods. These operations include multiplication, addition, and normalization, and can be performed by standard numpy methods.
The data management operations involve managing the state vector data,
such as storing and retrieving states at different times or handling time series data.
To perform these operations, c4dynamics provides a variety of methods under the state object
.
The following tables summarize the mathematical and data management operations on a state vector.
Let an arbitrary state vector with variables \(x = 1, y = 0, z = 0\):
Import c4dynamics:
>>> import c4dynamics as c4d
>>> s = c4d.state(x = 1, y = 0, z = 0)
>>> print(s)
[ x y z ]
>>> s.X
[1 0 0]
Operation |
Example |
---|---|
Scalar Multiplication |
>>> s.X * 2 [2 0 0] |
Matrix Multiplication |
>>> R = c4d.rotmat.dcm321(psi = c4d.pi / 2) >>> s.X @ R [0 1 0] |
Norm Calculation |
>>> np.linalg.norm(s.X) 1 |
Addition/Subtraction |
>>> s.X + [-1, 0, 0] [0 0 0] |
Dot Product |
>>> s.X @ s.X 1 |
Normalization |
>>> s.X / np.linalg.norm(s.X) [1 0 0] |
Operation |
Example |
---|---|
Store the current state |
|
Store with time-stamp |
|
Store the state in a for-loop |
>>> for t in np.linspace(0, 1, 3): ... s.X = np.random.rand(3) ... s.store(t) |
Get the stored data |
>>> s.data() [[0 0.37 0.76 0.20] [0.5 0.93 0.28 0.59] [1 0.79 0.39 0.33]] |
Get the time-series of the data |
>>> s.data('t') [0 0.5 1] |
Get data of a variable |
>>> s.data('x')[1] [0.37 0.93 0.79] |
Get time-series and data of a variable |
>>> time, y_data = s.data('y') >>> time [0 0.5 1] >>> y_data [0.76 0.28 0.39] |
Get the state at a given time |
>>> s.timestate(t = 0.5) [0.93 0.28 0.59] |
Plot the histories of a variable |
>>> s.plot('z') …
|
State Construction#
A state instance is created by calling the
state
constructor with
pairs of variables that compose the state and their initial conditions.
For example, a state of two
variables, \(var1\) and \(var2\), is created by:
>>> s = c4d.state(var1 = 0, var2 = 0)
The list of the variables that form the state is given by print(s)
.
>>> print(s)
[ var1 var2 ]
Initial conditions
The variables must be passed with initial values. These values may be
retrieved later by calling X0
:
>>> s.X0
[0 0]
When the initial values are not known at the stage of constructing
the state object, it’s possible to pass zeros and override them later
by direct assignment of the state variable with a 0 suffix, s.var10 = 100
, s.var20 = 200
.
See more at state.X0
.
Adding variables
Adding state variables outside the
constructor is possible by using addvars(**kwargs)
,
where kwargs represent the pairs of variables and their initial conditions as calling the
state constructor:
>>> s.addvars(var3 = 0)
>>> print(s)
[ var1 var2 var3 ]
Parameters
All the variables that passed to the state
constructor are considered
state variables, and only these variables. Parameters, i.e. data attributes that are
added to the object outside the constructor (the __init__ method), as in:
>>> s.parameter = 0
are considered part of the object attributes, but are not part of the object state:
>>> print(s)
[ var1 var2 var3 ]
See Also#
The state class |
Predefined States#
C4dynamics includes several pre-defined state objects optimized for particular tasks.
Each one of the states in the library is inherited from the
state
class and has the benefit of its attributes, like
store()
data()
etc.
1. Data Point#
C4dynamics provides built-in entities for developing and analyzing algorithms of objects in space and time:
datapoint
:
a class defining a point in space: position, velocity, and mass.
rigidbody
:
a class rigidbody a class defining a rigid body in space, i.e.
an object with length and angular position.
Figure: Conceptual diagram showing the relationship between the two fundamental objects used to describe bodies in space: 1) the datapoint, 2) the rigidbody. A rigidbody object extends the datapoint by adding on it body rotational motion.#
The datapoint
is the most basic element in translational dynamics; it’s a point in space.
A datapoint serves as the building block for modeling and simulating the motion of objects in a three-dimensional space. In the context of translational dynamics, a datapoint represents a point mass in space with defined Cartesian coordinates \((x, y, z)\) and associated velocities \((v_x, v_y, v_z)\).
Data Attributes#
State variables:
Position coordinates, velocity coordinates.
Parameters:
mass: point mass.
Construction#
A datapoint instance is created by making a direct call to the datapoint constructor:
>>> from c4dynamics import datapoint
>>> dp = datapoint()
>>> print(dp)
[ x y z vx vy vz ]
Initialization of an instance does not require any mandatory parameters. However, setting values to any of the state variables uses as initial conditions:
>>> dp = datapoint(x = 1000, vx = -100)
Functionality#
The inteqm()
method uses
the Runge-Kutta integration technique
to evolve the state in response to external forces.
The mechanics underlying the equations of motion can be found
here
.
The method plot()
adds on
the standard state.plot()
the option to draw trajectories from side view and from top view.
2. Rigid Body#
The rigidbody
class extends the functionality of the datapoint
.
It introduces additional attributes related to rotational dynamics, such as angular position, angular velocity, and moment of inertia. The class leverages the capabilities of the datapoint class for handling translational dynamics and extends it to include rotational aspects. See the figure above.
Data Attributes#
State variables:
Position, velocity, angles, angle rates.
Parameters:
mass: point mass.
I: vector of moments of inertia about 3 axes.
Construction#
A rigidbody instance is created by making a direct call to the rigidbody constructor:
>>> from c4dynamics import rigidbody
>>> rb = rigidbody()
>>> print(rb)
[ x y z vx vy vz φ θ ψ p q r ]
Similar to the datapoint, initialization of an instance does not require any mandatory parameters. Setting values to any of the state variables uses as initial conditions:
>>> from c4dynamics import d2r
>>> rb = rigidbody(theta = 10 * d2r, q = -1 * d2r)
Functionality#
The inteqm()
method uses
the Runge-Kutta integration technique
to evolve the state in response to external forces and moments.
The mechanics underlying the equations of motion can be found
here
and here
.
BR
and
RB
return
Direction Cosine Matrices, Body from Reference ([BR])
and Reference from Body ([RB]), with respect to the
instantaneous Euler angles (\(\varphi, \theta, \psi\)).
When a 3D model is provided, the method
animate()
animates the object with respect to the histories of
the rigidbody attitude.
3. Pixel Point#
The pixelpoint
class representing a data point in a video frame with a
bounding box.
This class is particularly useful for applications in computer vision, such as object detection and tracking.
Data Attributes#
State variables:
Center pixel, box size.
Parameters:
fsize: frame size.
class_id: object classification.
Construction#
Usually, the pixelpoint instance is created immediately after an object detection:
>>> from c4dynamics import pixelpoint
>>> pp = pixelpoint(x = 50, y = 50, w = 15, h = 25) # (50, 50) detected object center, (15, 25) object bounding box
>>> pp.fsize = (100, 100) # frame width and frame height
>>> pp.class_id = 'fox'
>>> print(pp)
[ x y w h ]
Functionality#
box
returns the bounding box in terms of top-left and bottom-right coordinates.
See Also#
The state class |
Pre-defined state objects
A point in space |
|
Rigid body object |
|
A pixel point in an image |