Rigid Body Transformations#
The rotmat
module in c4dynamics provides a collection of
functions for defining and exploring the rotation of bodies from
one frame of reference to another.
Background Material#
A rotation matrix is a mathematical representation of a rotation in three-dimensional space.
It’s a 3x3 matrix that, when multiplied with a vector, transforms the vector to represent a new orientation.
Each element of the matrix corresponds to a directional cosine, capturing the rotation’s effect on the x, y, and z axes.
Euler Angles Order#
Frame based vectors are related through a Direction Cosine Matrix (DCM). [HS]
When Euler angles are employed in the transformation of a vector expressed in one reference frame to the expression of the vector in a different reference frame, any order of the three Euler rotations is possible, but the resulting transformation equations depend on the order selected. [MIs]
In aerospace applications for example, the common order is that the first Euler rotation is about the z-axis, the second is about the y-axis, and the third is about the Xaxis. Such a transformation order is called z-y-x, or 3-2-1. With reference to a body orientation, the resulting order is yaw, pitch, and roll. With reference to geographical orientation, the resulting order is azimuth (heading), elevation (pitch), and roll (bank angle).
Right Hand Frame#
The positive directions of coordinate system axes and the directions of positive rotations about the axes are arbitrary. In right-handed systems:
i x j = k
j x k = i
k x i = j
where i is the unit vector in the direction of the x-axis, j is the unit vector in the direction of the y-axis, k is the unit vector in the direction of the z-axis.
Positive rotations are clockwise when viewed from the origin, looking out along the positive direction of the axis.
These conventions are illustrated in Fig-1.
Fig-1: Coordinate System Conventions#
References#
Examples#
For examples, see the various functions.
See Also#
Direction Cosine Matrix for a rotation about the x |
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Direction Cosine Matrix for a rotation about the y |
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Direction Cosine Matrix for a rotation about the z |
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Direction Cosine Matrix for a for a sequence of rotations in following order: \(z\), then \(y\), then \(x\) |
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Extract Euler angles (roll, pitch, yaw) from a Direction Cosine Matrix (DCM) of 3-2-1 order |
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Animates the rigid body’s motion using a 3D model according to the 3-2-1 Euler angles histories. |