Rotational matrix operations#
Rotational Matrix Operations#
Background Material#
A rotation matrix is a mathematical representation of a rotation in three-dimensional space.
It’s a 3x3 matrix that, when multiplied with a vector, transforms the vector to represent a new orientation.
Each element of the matrix corresponds to a directional cosine, capturing the rotation’s effect on the x, y, and z axes.
Euler Angles Order#
Frame based vectors are related through a Direction Cosine Matrix (DCM). [HS]
When Euler angles are employed in the transformation of a vector expressed in one reference frame to the expression of the vector in a different reference frame, any order of the three Euler rotations is possible, but the resulting transformation equations depend on the order selected. [MIs]
In aerospace applications for example, the common order is that the first Euler rotation is about the z-axis, the second is about the y-axis, and the third is about the Xaxis. Such a transformation order is called z-y-x, or 3-2-1. With reference to a body orientation, the resulting order is yaw, pitch, and roll. With reference to geographical orientation, the resulting order is azimuth (heading), elevation (pitch), and roll (bank angle).
Right Hand Frame#
The positive directions of coordinate system axes and the directions of positive rotations about the axes are arbitrary. In right-handed systems:
i x j = k
j x k = i
k x i = j
where i is the unit vector in the direction of the x-axis, j is the unit vector in the direction of the y-axis, k is the unit vector in the direction of the z-axis.
Positive rotations are clockwise when viewed from the origin, looking out along the positive direction of the axis.
These conventions are illustrated in Fig-1.
Fig-1: Coordinate System Conventions#
References
Hanspeter Schaub, “Spacecraft Dynamics and Control” lecture notes, module 2: rigidbody kinematics.
Ch 4 in “Missile Flight Simulation Part One Surface-to-Air Missiles”, Military Handbook, 1995, MIL-HDBK-1211(MI).
Examples
For examples, see the various functions.
Functions
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Generate a 3x3 Direction Cosine Matrix for a positive rotation about the x-axis by an angle \(\phi\) in radians. |
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Generate a 3x3 Direction Cosine Matrix for a positive rotation about the y-axis by an angle \(\theta\) in radians. |
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Generate a 3x3 Direction Cosine Matrix for a positive rotation about the z-axis by an angle \(\psi\) in radians. |
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Generate a 3x3 Direction Cosine Matrix (DCM) for a sequence of positive rotations around the axes in the following order: \(z\), then \(y\), then \(x\). |
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Extract Euler angles (roll, pitch, yaw) from a Direction Cosine Matrix (DCM) of 3-2-1 order. |
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Animate a rigidbody. |